The studio

Making games where no one has played before

Original worlds, sharp systems and unexpected ideas, built by an independent team from Barcelona.

Independent by design.

We stay independent so the games stay ours. We build systems-driven games with a clear point of view, ship them, and support them. Four original titles led here, and Altered Alma is our current focus.

We make original games with a point of view.

Our trajectory

Now

Altered Alma

A space-opera metroidvania in the underworld of Neo-Barcelona.

2023

AK-xolotl

Cute axolotls. Big guns. Twice the chaos.

2021

Aeon Drive

Dash. Teleport. Rewrite the clock.

2017

Dimension Drive

Two battlefields. One screen. Survive both.

How we make games

01

A clear point of view

Every game says something only we would say.

02

Systems with depth

Mechanics that surprise us first tend to surprise players too.

03

A small, focused team

Scope is a feature. We keep the team and the plan tight.

04

Finish and support

We ship what we start and keep supporting it after launch.

The people behind the games

2Awesome brings together artists, animators, designers, engineers, producers and QA around the same goal: making original games with a clear identity. We keep teams close to the work, decisions direct and ownership shared across disciplines.

Projects run as small teams rather than departments handing work down a line. Whoever is closest to a problem owns it, and the disciplines sit together an animator, an engineer and a designer working out a mechanic in the same conversation, not three tickets apart.

Work with us.

Play what we have built.