Making games where no one has played before
Original worlds, sharp systems and unexpected ideas, built by an independent team from Barcelona.
Independent by design.
We stay independent so the games stay ours. We build systems-driven games with a clear point of view, ship them, and support them. Four original titles led here, and Altered Alma is our current focus.
We make original games with a point of view.
Our trajectory
Altered Alma
A space-opera metroidvania in the underworld of Neo-Barcelona.
AK-xolotl
Cute axolotls. Big guns. Twice the chaos.
Aeon Drive
Dash. Teleport. Rewrite the clock.
Dimension Drive
Two battlefields. One screen. Survive both.
How we make games
A clear point of view
Every game says something only we would say.
Systems with depth
Mechanics that surprise us first tend to surprise players too.
A small, focused team
Scope is a feature. We keep the team and the plan tight.
Finish and support
We ship what we start and keep supporting it after launch.
The people behind the games
2Awesome brings together artists, animators, designers, engineers, producers and QA around the same goal: making original games with a clear identity. We keep teams close to the work, decisions direct and ownership shared across disciplines.
Projects run as small teams rather than departments handing work down a line. Whoever is closest to a problem owns it, and the disciplines sit together an animator, an engineer and a designer working out a mechanic in the same conversation, not three tickets apart.